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ABOUT

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I began my trailer design career in the AAA space, working on titles like For Honor, Rainbow Six: Siege, and Watch Dogs 2 after shifting from the role of Producer to full-time trailer artist.

Since 2020, I've shifted my focus to indie games. Passionate about the theory of art and education, I specialize in creative problem-solving, driven most by complex and challenging projects such as multi-camera, multiplayer gameplay capture.

I excel at helping teams narrow down their needs, providing direction to improve their video content, and enhancing their understanding of the creative process.

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