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ABOUT
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I began my trailer design career in the AAA space, working on titles like For Honor, Rainbow Six: Siege, and Watch Dogs 2 after shifting from the role of Producer to full-time trailer artist.
Since 2020, I've shifted my focus to indie games. Passionate about the theory of art and education, I specialize in creative problem-solving, driven most by complex and challenging projects such as multi-camera, multiplayer gameplay capture.
I excel at helping teams narrow down their needs, providing direction to improve their video content, and enhancing their understanding of the creative process.
I'm an art history nerd that loves to read, sketch, and listen to Nine Inch Nails.
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